Coming soon
Ring Drop
Spin the board, not the tiles.
Ring Drop is a puzzle game for your phone. Coloured tiles fall inward toward a circle from every direction, and you can't steer them. Instead you spin the whole board to put the right stack underneath, so every swipe changes where the next tiles land.
Touch three of a colour together and they clear. The stacks drop inward, and a good drop can set off a chain that earns you a helper. The longer you last, the faster it gets, until the rings fill up.
Screenshots
See it in action

Spin the board to catch the tiles

One tap to play

Helpers to earn

Learn as you watch

Beat your best

Achievements and stats
How it plays
One finger, endless chains
Watch the edge
Tiles fall from the edge toward the centre. A sector's edge glows just before a tile appears there, pulsing faster as it arrives.
Spin the board
You can't move the tiles, so drag anywhere to spin the board and put the right stack underneath. Flick to send it coasting; it always settles lined up.
Match and chain
Three or more touching tiles of a colour clear, round a ring or up a stack. The tiles above drop inward, and every new group they make multiplies the points.
It gets harder the longer you last: tiles fall faster, more colours appear, more tiles fall at once, and special tiles join in. A sector's edge glows red when its stack is nearly full, and the game ends when a tile has to land in the outer ring.
Special tiles
Helpers to earn, and tiles to watch out for
Helpers
Long chains earn a helper, which drops in like any other tile and goes off as soon as it lands.

Bomb
Earned by a 3-step chain
Clears the 8 tiles around where it lands.

Ring clear
Earned by a 4-step chain
Clears the whole ring it lands in.

Sector drill
Earned by clearing 8 tiles in one drop
Clears its whole stack, centre to edge.

Colour bomb
Earned by a 5-step chain
Clears every tile of the colour it lands on.
Tricky tiles
These join in one by one as the game goes on, and each is introduced when it first appears.

Stone
Never matches. Breaks when tiles clear right beside it.

Colour cycler
Changes colour as it falls, and keeps the colour it lands with.

Armoured
Has to be cleared twice. The first clear cracks it.

Virus
Turns a random tile a different colour every few seconds until you clear it.

Splitter
Splits in two when it lands, one tile on each neighbouring stack.

Grower
Adds a stone to its stack every few seconds until you clear it.
Power-ups
Get out of a tight spot
Power-ups sit in a bar under the board, ready to tap whenever you need one. You start with two of each, and earn more as you play.

Clear outer ring
Removes the top tile of every stack.

Undo drop
Takes back the last tile that landed.

Core blast
Clears the innermost ring. Everything drops inward, and may chain.

Colour purge
Pick a colour and every tile of it disappears.

Revive
When the game ends, clears the outer rings so you can carry on. Once per game.
Fair play
Free to play, and fair
Earn power-ups as you play
Earn one for every 2,000 points in a game, collect a free one each day, and get one for each of the eight achievements.
Ads only when you ask
There are no pop-up or banner ads. If you run out of a power-up, or want to revive, you can choose to watch one.
Chase the top score
Submit your best score to the leaderboard on Google Play Games, or Game Center on iOS.